The
most memorable and thoughtful piece was probably “Life Calendar” by Steve
Durie. The piece of art was not so much
digital media but more so print media.
On this single sheet of paper, the average lifespan of a human being was
printed in days. When viewing it the
text is so small that at first you don’t really see what is being presented.
However, the closer you look you begin to realize exactly what you are looking
at. In a way it makes you feel as though
your life just shrunk. It takes such a
long period of time and shrinks it down to a very small scale. The idea of taking something so big and so
relatable to every human being then making it so small brings one feelings of
insignificance in a way.
Another
piece “PixelBoard” by DC Spensley & Peter Spangler was a great
demonstration of bring digital media and public interaction together. These gentlemen brought art to the modern day
technology. Nowadays almost everyone has
a smartphone or tablet. The introduction
of this work with a QR code to scan is very intriguing and helps the average
user get involved right away. It was probably one of the more entertaining and
fun pieces of work at the show. It definitely gave the user something to “play”
with and become the art. That is really
the beauty of this work. The fact that
these gentlemen let the public create the art from anywhere in the world while
it is displayed in a gallery shows just how effective working with digital
media can be as an art form.
Joseph
Delappe’s “Taliban Hands” were another piece that emphasized on game art in a
very serious way. Generally, many gamers
don’t realize what they are doing or what type of character they are playing.
Joseph Delappe brings the Taliban hand models out of the game and into real
life. Why the hands? Possibly to
emphasize the actions that the hands commit in game; rather, the actions the
player commits while playing. This use
of digital media to bring realization of these actions can be used to make a
statement against war, terror, or even the message the video game itself is
sending to the players.
All
of these works are very innovative and creative ways to use digital media.
Video games are made to be interactive and to be played. Perhaps this is the most effective way to
perform art in digital media. The interaction between the user and the media
allows the viewer to be immersed in the work. It also allows the viewer to
hopefully understand and feel much closer to the artwork and the point it is
making. Our generation is so technologically influenced in every way. Websites
and media constantly bombard us with advertising and subliminal messages. Perhaps this is the most effective way to
communicate in today’s society; our minds are constantly trained to do so in
this manner.
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